FPS Calculator

Convert between FPS and frame time in milliseconds. Compare common frame rates with a visual chart and reference table.

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About FPS Calculator

FPS (frames per second) and frame time (milliseconds per frame) are inversely related: Frame Time = 1000 / FPS. This calculator converts between the two instantly, with a visual comparison against standard frame rates. All calculations run in your browser.

Common Frame Rates Reference

FPSFrame TimeUseNotes
2441.67 msCinema, filmIndustry standard for movies since the 1920s
3033.33 msTV, console gaming (some titles)Common for TV broadcast (NTSC: 29.97)
6016.67 msStandard gaming, most monitorsThe baseline for smooth gameplay
1208.33 msHigh refresh rate gamingNoticeably smoother than 60 FPS, especially in fast games
1446.94 msGaming monitors (popular)The most common high-refresh gaming monitor rate
2404.17 msCompetitive gamingDiminishing returns for most players above 144
3602.78 mseSportsTop-tier competitive advantage in twitch shooters

FPS vs Refresh Rate

ConceptWhat It IsMeasured InControlled By
FPSHow many frames the GPU renders per secondFrames per second (FPS)GPU power, game settings, CPU
Refresh rateHow many times the monitor updates per secondHertz (Hz)Monitor hardware

A 144 Hz monitor can display up to 144 frames per second, but your GPU still needs to produce those frames. If your GPU only outputs 60 FPS on a 144 Hz monitor, you only see 60 unique frames per second. Technologies like G-Sync (NVIDIA) and FreeSync (AMD) synchronise the two to prevent screen tearing.

Higher FPS and Input Lag

FPSMax Frame AgeImpact
30 FPS33.33 msNoticeable input delay in fast games
60 FPS16.67 msAcceptable for most players
144 FPS6.94 msVery responsive - competitive advantage in shooters
240 FPS4.17 msNear-instant response - marginal gains for most people

At higher FPS, each frame is rendered more recently, so the image on screen is closer to the current game state. This is why professional eSports players prioritise frame rate over visual quality.

Frame Pacing and 1% Lows

Average FPS is only part of the picture. Frame pacing (consistency of frame delivery) matters more for perceived smoothness:

MetricWhat It MeasuresWhy It Matters
Average FPSTotal frames / total timeGeneral performance level, but hides stutters
1% low FPSThe worst 1% of frame timesShows how bad the worst stutters are
0.1% low FPSThe worst 0.1% of frame timesCaptures the most severe micro-stutters
Frame time consistencyStandard deviation of frame timesLow variance = smooth, high variance = stuttery

A game running at a steady 55 FPS with consistent frame times often feels smoother than one averaging 80 FPS with frequent drops to 30 FPS.

For monitor-related calculations, the monitor size calculator works out viewing distance and PPI. To estimate video file sizes at different frame rates, the bitrate calculator handles that. All calculations run in your browser.

Frequently Asked Questions

How do you calculate frame time from FPS?

Divide 1,000 by the FPS value. For example, 60 FPS gives a frame time of 1000 / 60 = 16.67 milliseconds per frame.

What FPS do I need for smooth gameplay?

Most players find 60 FPS smooth enough for casual gaming. Competitive players prefer 144 FPS or higher because the shorter frame times make input feel more responsive. Going from 60 to 144 FPS cuts frame time from 16.67 ms to 6.94 ms.

Why does my game feel choppy even at 60 FPS?

Average FPS can be misleading. If some frames take much longer than others, you get stutter even at high averages. Check your 1% low FPS to see how the slowest frames perform. Consistent frame pacing matters more than a high average.

What is the difference between FPS and refresh rate?

FPS is how many frames your GPU renders per second. Refresh rate (measured in Hz) is how many times your monitor updates per second. A 144 Hz monitor can display up to 144 frames per second, but your GPU still needs to produce them. Technologies like G-Sync and FreeSync synchronise the two.

Does higher FPS reduce input lag?

Yes. Higher FPS means each frame is rendered more recently, so the image you see is closer to the current game state. At 60 FPS, each frame is up to 16.67 ms old. At 240 FPS, that drops to 4.17 ms, which makes a noticeable difference in fast-paced games.

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